Nerd Rage is a 2D defense game in which the player repels waves of raging nerds.
A famous developer just announced the postponement of a highly anticipated game at a gaming convention. This infuriated hordes of nerds to the point of storming the developer’s booth. You play as Marla, a bodyguard. She is armed with a beanbag gun and must protect the convention from the waves of raging nerds.
What Went Well
- I learned some useful programming techniques regarding gameplay.
- I acquired experience completing a game in a multidisciplinary team.
- The humor/art in the game went over well with testers.
What Went Wrong
- The game engine used Torque X 2D which caused major issues particularly concerning asset management.
- We had team issues.
- We had some major GUI bugs that should have been caught earlier.
What I Learned
- Never postpone fixing issues – this increases the risk of them getting overlooked.
- It’s critical to have a very strong vertical slice.
- It’s important to team build early and often.
- Implemented player character, enemies and gameplay mechanics.
- Created an enemy generation tool for level designer and iterated on it based on use feedback.
- Provided programming support for animation, sound, menus and HUD.
- Created and maintained technical design document.
- Fixed bugs and provided technical support.